Week 6-7: Second sprint has started!
We started our second sprint! Yay!
We made a lot of progress since our last update! We added lots of mechanics, all of our characters, and more!
Power-up Spawn System
Power-ups have been added to the game, and a spawn system was created for these. The spawn system works in the following way: A power-up spawn is triggered in a given randomized time interval (e.g 10-15 seconds), once this spawn is activated, an area is picked from our pre-set spawn areas in the map, and a random position in this area is chosen. Now that the location has been decided, all that's left is deciding what power-up should spawn. We have a list in our power-up spawn system of all spawnable power-ups and their associated weights. This is done using weights to make balancing during our polish phase easier. A random number is generated within a 0-total weight range, and we simply iterate over all power-ups until the accumulated weight reaches the generated weight. A nice additional benefit of this system, if you ever want to change the chances of a power-up appearing once it has been spawned you could simply reduce its weight.
Meteor
The button now does something, it spawns a meteor upon being hit! The meteor resets the players when hit to the spawn point, and players lose a lot of score. Additonally pushing someone into a meteor helps you gain a lot of score. Being near the meteor pushes you away from the impact.
First version of the HUD
As you may have been able to tell from the previous pictures, the score system has been connected with the HUD, for now there's no score gain effects or anything so it isn't the most clear thing ever, but the score can be tracked now on-screen!
Spike Hazard
The spike hazard from our prototyping phase has been added back in the game, this time with smoother interactions & animations.
Light switch
Hitting the light switch temporarily switches all the lights off (duh), this changes the dynamic of the game and adds more chaos as you can not avoid some hazards as easily.
We have Three characters in our game now!
Meet Derpy!
Sassy!
and Snarly!
We even started the texturing 👀
Another one, but very early texturing
A Textured Bumper Car
We Finally have amazing textures on our Bumper Cars
Pick Up Items
We made several power ups!
Score Multiplier
In game 👀
Shield buff
Shield Buff Ingame

We added a bunch of VFX effects!
The Meteor Indicator

Wall Bump VFX
Car on Car Collision
Files
Get BumpurrCars
BumpurrCars
The most ameowsing game of the jam!
Status | Released |
Authors | Mauro Deryckere, BartVanHoye, bramSprengers, danialmeida, zuzannagrzyb, Tikacha |
Genre | Fighting, Racing |
Tags | Arcade, Casual, Controller, Fast-Paced, Local Co-Op, Local multiplayer, Prototype, PvP |
Languages | English |
Accessibility | Textless |
More posts
- Week 11: The end (of polish)35 days ago
- Week 10: Start of Polish44 days ago
- Week 9: End of Production51 days ago
- Week 8 Four Characters and a bunch of new Features58 days ago
- Week 5: Introducing hazards + environment visualsMar 25, 2025
- Week 4: Production timeMar 17, 2025
- Week 3: End of Prototyping (Yay!)Mar 11, 2025
- Week 2: More PrototypingMar 03, 2025
- Week 1: Brainstorming & Initial PrototypingFeb 24, 2025
Leave a comment
Log in with itch.io to leave a comment.