Week 10: Start of Polish


Read the full post or this cat will show up in your dreams

The first polish week has begun. This means no new features will be added to the game! (although we may have cheated a little and did add something). Our primary focus now is making the game feel better, mostly by adding more player feedback and balancing things. We also want to fix as many bugs as possible

Features of the week

  • Bugfixes: cars no longer disappear into the abyss when going too fast, UI bugs were fixed, HUD scaling,
  • Collisions have been reworked,
  • Slight cooldown on respawn,
  • Bigger cat heads,
  • Unique car textures,
  • Score popup scales based on score gain,
  • Movement (& other) value tweaking: off map score loss is now percentage based, movement speed, launchpad force,
  • Wall hazard randomization,
  • Players are pushed away from wall when stuck,
  • Powerups despawn & have an indicator before spawning,
  • Hazards have an indicator before spawning,
  • Lightswitch now spawns as a wall hazard,
  • UI Art was updated,
  • Scoreboard,
  • Score sytem update: there's now a combo timer
  • Updated environment, unique end game event floor, updated ice floor
  • VFX polish

Updated environment

The environment was updated again, to fit the colors of the game better, and not take away from the gameplay as much.

Unique car textures & glowing bumper

Indicators for powerup and hazard spawn

Scaling score popup and polished impact VFX

Bart has been polishing all VFX, and the collision effects now feel way more impactful. The score popup now scales based on the score gain as well.

Wall bounce mechanic

Some of the less skilled players have been getting stuck against the walls, so we added a mechanic that pushes you away when this happens.

End game event has a unique floor & new ice floor texture

Scoreboard

We now have a scoreboard at the end of the game, to show who won and what scores you were able to achieve!

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Files

BumpurrCars-v0.16.zip 331 MB
3 days ago

Get [Group24]BumpurrCars

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